

Now, if you want to create another one and use some features you enabled in wpn_abakan_m1, you can do this: Starting point of the new Obokan section will looks like this one: )įor example, say you want to create a new Obokan. :wpn_baseweaponname (m stands for modified) - new weapon section for programmers: it is something like object oriented approach (inheritance) for non-programmers: this is really helpful because we don't have to list all properties of our new weapon, we just inherit some properties from base weapon and then we can change base weapon properties by editing them in that way our new weapon will have "new features" (oh God, i hope this make sense. There are plenty such variables but I will cover only few, most valuable of them. But before we do this we have to know which variables can help us in this task.

This tutorial will describe this approach:

(optional) edit weapon description in config\text\eng\string_table_enc_weapons.xml.if you want, you can reskin this weapon - textures are located in textures\wpn\, file name: wpn_weaponname.dds (FT 200M example: wpn_fn2000.dds) look at editing *.dds files below.edit file using information provided below to modd your weapon.your weapon is located in config\weapons\, file name: w_weaponname.ltx (example: w_fn2000.ltx for FT 200M).This is the simplest way, however you can't edit unique weapons: I will give you a short description for each way: We may be reviving the lurk project but we'll see.There are three ways to mod weapons in stalker. The Not much I can do about the sprint animations. Hope you'll fix them to make the pack perfect. > Apart from these two things, the pack is really great. So I thought you might use different animations for this particular model to fix this - possibly the anims you used in your "Sig 550 KF animations" release, which are absolutely perfect in my opinion. Probably due to the weapon model being smaller than the vanilla one, the iron sights are smaller as well, so it's kinda hard to observe the target through them. > And another thing: the iron sight mode on the SIG SG-550 is kinda messed up. When you sprint with the grenade launcher attached the latter "disappears", reappearing only you've stopped sprinting. > However, there's a little bug in the animations you've made. > Nice work, man ! Nice animations is what this game really fucking lacked. Video1 video2 video3 video4 video5 video6 But they will be fixed in upcoming patches. There are still many small problems, animation wise. Sounds: KingFriday, If I have used content that was not credited for please email me NOT USE MY ANIMATIONS OR SOUNDS IN ANY PACK OR RESUBMISSIONS WITHOUT MY EXPLICIT PERMISSION! In the fsgame.ltx change $game_data$ = true| false| to $game_data$ = true| true|ĭo the same as above, but overwrite all files. Make sure to edit you fsgame.ltx in the stalker: soc directory. Simply extract the gamedata folder to the stalker: soc directory.
#Stalker call of pripyat complete mod weapon addon mods
This Mod/skin pack should be compatible with most other mods and skins(replacement textures). Replaces all vanilla weapon models and animations with new CS arms and animations. Traders now sell previously unavailable weapons (beretta, toz34, hpsa) Weapon Models fixed and minor improvements
